![]() ![]() With enough meter, in the corner her mix-ups and damage potential increases because of her instant command throw (Super Psychic Throw), and her damaging juggles when confirmed of a crouching or standing heavy punch or juggles placed after the Super Psychic Throw. Athena has a myriad of tools once she's airborne, Phoenix Arrow works well when you are above opponents, switching between the weak and strong version will further confuse them, you can also Air Phoenix Bomb to hit opponents that are at a lower altitude and also Shining Crystal Bit in the air. Against other projectiles Athena can simply use psycho reflector to reflect them back towards her opponent but also continue to zone them with psycho ball again. Her anti-airs involve using Psycho Sword and her shining crystal bit DM which also double as decent reversals. ![]() Her psycho ball is one of the best projectiles in the game because of it's speed variations and her quick recovery, using it with her Psycho Teleport she can switch sides with the opponent or go right in their face to quickly throw them off. Hcf+C, qcb+A, qcb+C, dp+C (DC), qcf+B, f+B, qcb+D, dp+C = 407 dmgĪthena's play-style combines the elements of powerful zoning, speed, and pokes. Shining Crystal Bit (Air): x2 + / (in the air)Īthena's Move List Video Quick Combo Reference 0 Stock, No Drive Gauge ![]()
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