![]() ![]() Also got the expended missile racks.Ĭircling counter-clock wise around your enemy is how you play that. The reapers are to help against bigger targets. Use the squall to suppress the shield, while the lasers fuck the armor and ship itself. It's basically a one-sided conquest(but good). Bombers, cheap is good but need big booms. The other missile is salamander to catch up with small shits.Īll the small energy on the High Intensity side are tactical, pd on the other. Large missile is Squall, 2 large energy are high intensity. Games shouldn't be too easy as to even allow dumb niggers babies to do anything they want in it and as long there is a lot of content its fine if not all of it can be experienced in the first playthrough. ![]() The latter is more interesting because it give you more replayability since each playthrough would be different if you exploit your strong points well. Generally there are two leveling system: one that will make the player a god and the other that will build him into a "class" or "job" ie specialized. It force you to commit and think if you want the better stuff behind. ![]()
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